In Adventure Tails—a cozy adventure/merge game by Icy Ghost Studio—I’ve been deeply involved in bringing the world to life from the ground up. From writing quests to building the 3D maps in Unity, shaping the gameplay flow and overall feel of each area. Along the way, I create art lists to help guide the art team, making sure everything on screen fits the world we’re building.
It’s been a really cool mix of storytelling, design, and visual direction—all with the goal of making a world players want to get lost in.
The final version of the map in Unity.
After being polished, as was presented to the player.
Earliest version of the map, built from primitive shapes in Unity engine.
The final version of the map in Unity.
After being polished, as was presented to the player.